
Microsoft has thrown a ton of money into Fable II, even going so far as to scoop up the development studio behind it. An expansion that followed the original release a year later did wonders for improving the original, but most had all but forgotten what was to be the Xbox's great RPG.įast forward a few years and the times feel remarkably similar. For all the incredible ideas, the game was limited at launch. Molyneux's vast, sweeping promises didn't match one to one with what the game actually contained, and fans were left bitter by the lack of features, the limited morality engine, and a relatively short campaign. Unfortunately, the game failed to deliver all that fans had hoped it would be. With a blend of firearms, swords, and spells, a visual engine based on moral choices, and the claim that every action the player made would forever influence the world around him, Fable slowly gained an incredible amount of hype. Peter Molyneux of Lionhead Studios, industry veteran and acclaimed mind behind Populous and Black and White, was charged with the task of realizing that RPG.


Because of this image, Microsoft was hopeful that one exclusive RPG worthy of the Xbox platform could make a difference.

This lack of diversity is one of the chief reasons why Sony's PlayStation 2 carved out a lead during the early stages of last generation's console war.
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The original Xbox quickly became known as a box full of shooters and sports games after its launch in 2001.
